Blaster versus Lightsaber

Ok, we all know what happens when someone brings a sword to a gunfight. Now it is POSSIBLE for a highly skilled and sneaky sword wielder to beat a person with a gun. It has been done. Much as I detest the idea of drawing on Hollywood for examples, the 1971 Charles Bronson movie Red [...]

Time to fight!

Well, it’s official. And yes, I admit I had a geekasm when they announced that Star Wars: The Old Republic would include space combat. Yes, I even went ‘squee’. Can you blame me? Most of my fondest memories are of X-Wing, TIE Fighter, X-Wing vs TIE Fighter and X-Wing Alliance. What can I say? I [...]

How Do We Get There? And Can We Smash Things Along the Way? Huh? Can We?

We all know what this is, right? Who doesn’t want to drive something like that? As long as those pesky airspeeders are kept away, you would be virtually unstoppable. One of my favorite memories from a video game is from Battlefront 2 when you get to pilot the AT-AT in an assault on the Rebel [...]

Cannon Fodder or Making Mulch out of Cannon Fodder?

Companions: cannon and sword fodder, trusted friends or potential backstabbers? The people at Bioware have a history of making really cool games. Baldur’s Gate 1 and 2, Neverwinter Nights 1 and 2, Knights of the Old Republic, Dragon Age: Origins, Mass Effect 1 and 2… the list goes on and on. But one of the [...]

Do We Want To Be Sneaky?

How many of you have played a game where if you make a wrong move at the wrong time, you get ganked? *raises hand* – I know I have. Stealth fighting and stealth killing is one of those things that you either love or hate. People who like the ‘play in their face, kill them [...]

Space: The MMO frontier

Space. The deep black. The awful emptiness. The final frontier. The fringe. There are all kinds of names and monikers for what is beyond the atmosphere of Earth. For as long as humans have looked up towards the sky, people have created stories about space. From aboriginal tales of gods and demons coming from space, [...]

SWTOR combat: extensive new footage

The folks over at GameTrailers have an exclusive SWTOR developer diary that provides 6-minutes of insight on combat. During that time it shows some of the most detailed combat footage seen to date, covering most of the classes. If you want a really detailed dissection, you might like to check this out. The reaction to [...]

SWTOR’s combat system: an initial review

Self-proclaimed SWTOR newcomer Phillip has a close look at SWTOR’s combat system: Bounty Hunter Class UI looks pretty straight forward. UI appears to be hidden during “cutscenes”. Dialog Interface during cutscenes to decide on conversation path seems intuitive, reminds me somewhat of the Sims dialogue widget. Action bar sitting along the bottom along with character [...]