Star Wars RP Research: Hutt Space!

In the course of some studies this evening, I stumbled across a fascinating little research abstract. It’s about a research study looking at a group of Star Wars RP’ers who use a region in Second Life called Hutt Space. The full research article is still a month or two off publication, but here’s the abstract:

Immersive virtual settings are evolving to become new “spaces of life”. Humans inhabit these different virtual worlds through their avatars, and tend to gather into communities. However, the behavioral factors underlying the cognitive process of immersion in virtual worlds are still far to be understood. We here investigated these factors using the Star Wars Role-Play community of the virtual setting of Second Life as a model. More specifically, our studies focused on the immersion process in the “Hutt Space”, a portion of the Star Wars Galaxy ruled by the alien species of the Hutts, which combines the trademark aspects of Star Warsuniverse. Using both quantitative and qualitative methods, we identified some of the factors which favor the immersion process. Our results suggest that the different behavioral factors contributing to the immersion process can be organized in three structuring dimensions: commitment, cohesion, and coherence. We also unveil a compensatory mechanism between appearance and behavioral factors in creation and maintenance of social groups in virtual worlds. Finally, we point out some of the behavioral aspects of the evolution from passive media engagement (spectators), to active media engagement (actors), and suggest a theoretical framework to investigate how human inhabit immersive virtual spaces.

My semi-educated guess is that research studies are already underway in relation to SWTOR. Anyone want to suggest what the research topics will be?

  • http://www.facebook.com/profile.php?id=1082561675 Stewart Horne

     I’m thinking that they might look at the impact of moral
    choice systems, I mean in most games the different sides are more akin to
    something like law and chaos as opposed to true good and evil with good and
    evil npc’s/decisions in each faction, however as set up by the films the Sith
    are evil, they draw their power from darkness and I think that SWTOR is one of
    the first MMO games to have such distinct Good and Evil factions, there is of
    course the offsetting factor that many of the evil acts committed by some of
    the players are done in the name of pushing that little bar down to the bottom
    to get the dark alignment gear but then again there are some players who do the
    same thing for light alignment.

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