Asia-Pacific SWTOR Players: Post Your Ping

The local servers are live and from hanging out in general chat on the PvE server Dalborra, the bulk of people are more than happy with their ping times compared to US servers.

Although ping times can be impacted by dozens of different things, I thought it’d still be interesting to get people to post their ping times, particularly those outside of NSW/Victoria in Australia.

We’d particularly love to hear from any Hong Kong, Singapore, Indonesian, Japanese or Malaysian players on whether the Asia-Pacific servers are any better for you. Please post your ping and geographical location in comments!

Kevin Rudd’s new hobby: SWTOR

Now that Australia’s former Prime Minister has some more time on his hands, it’s become obvious what he’s doing:

It’s proof that a lot of people were waiting for local servers before committing to the game ;)

SWTOR Free Server Transfers: ‘Late April’

UPDATE: 18th April 2012 – The actual transfer date and conditions have been announced.

The FAQ for the Asia-Specific launch has now been updated, and it clarifies to some extent when the free server transfers will occur.  The quote in full is:

Qualified players in Australia, New Zealand, Hong Kong, or Singapore, will be offered one-time free character transfers to Asia Pacific servers for a limited time period in late April. No specific date has been confirmed at this time. We will be sending an email to all qualified players by early March with more details. Stay tuned to www.StarWarsTheOldRepublic.com for more information.

So for those hoping to transfer their primary toon in the next week or so, you have a bit of a wait yet. My guess is that the transfers may be part of a wider implementation of server transfers for the game as a whole. So I suppose you’ll just need to start levelling up an alt – I know I am.

Asia-Pacific SWTOR servers are live

And here’s the proof of local players in the Ord Mantell starting area:

 

 

General chat is full of Australian people rapt with ping times, so good omens so far there though some from Singapore are claiming less than optimal ping times. We look forward to continuing to bring you all the latest news and views from SWTOR, now available locally!

Launch Day Eve: servers and live blogs

As you may have heard by now, the local servers for SWTOR come on board this evening, so expect lots of people rolling alts or their first character on the three servers available initially. For those meeting the free transfer criteria, you’ll receive an email in the next few days telling you how to do that.

Which leads to the launch event tomorrow for media in Sydney. We’ll be live blogging it from around 2pm AEDT so just keep an eye on the front page and watch the information flow in. Unfortunately the live blog will be a normal post updated minute to minute, so you will need to refresh the page to see the updates – sorry. If you’re really keen you can also hang out in our Flash Point chat room - if the wireless reception at the event is up to scratch we’ll join you there as well.

Otherwise, enjoy your last evening as an official red zoner – that’s history as of late tonight.

SWTOR Asia-Pacific Server Details Announced

March the 1st isn’t just about SWTOR making a PR splash locally. For both veteran and new players, the availability of servers is the biggest news of the lot locally.

BioWare / EA have ‘announced’ the details of the local servers in that they’ve appeared on the Server Status page. This fact was picked up by the eagle-eyed Orin (thanks Orin!). BioWare’s Stephen Reid has also posted all the details (see below).

The names of the servers are:

PvP server: Master Dar’Nala

PvE server: Dalborra

RP-PvE server: Gav Daragon

Here’s a shot from the server status page:

And Stephen Reid’s announcement:

Good morning, or to those of you on the other side of the world, good morning… for tomorrow.

This week we officially launch Star Wars: The Old Republic in several new territories, including Australia, New Zealand, Singapore and Hong Kong.

Lots of more information on all aspects of the launch will be released tomorrow in an update to our official FAQ, but as we’ve heard requests for server names and timing, we thought we’d give you those details a little earlier.

Here’s our official launch timing. All servers will be online simultaneously at approx 5:01AM CST (Austin time), but with timezones straddling a date:

New Zealand: 12:01am NZDT (March 1st)
Australia: 10:01pm EDT (February 29th)
Singapore: 7:01pm SGT (February 29th)
Hong Kong: 7:01pm HKT (February 29th)

We’ll be launching with three initial servers dedicated to these territories. As previously mentioned, these servers are physically located in Australia:

Dalborra (PvE)
Master Dar’Nala (PvP)
Gav Daragon (RP PvE)

If demand requires we open additional servers, we have the hardware ready to go. Our Live Production team will be carefully monitoring server population and potential queues to ensure the best possible experience for players.

As mentioned many more details about the Oceanic launch will be forthcoming in tomorrow’s FAQ update, so look out for it!

In the same thread, Stephen Reid confirms in regard to the free server transfers:

Those emails are planned to be sent later this week, not long after official launch timing

Over to you: will you be transferring and if so to which server? If you’re a guild master and want to notify people which server you’re going to, feel free to post away in the comments!

[Pic credit: Weeville]

The Order: Your Guide to Guilds and Progression

We’re really pleased to introduce another new member of the TOROZ team. Rick Duff is a self-confessed stealer of Stormtroopers and he’ll be writing on guilds and raid progression. Welcome Rick!

In our game, SWTOR, and the countless other MMO genres out there, guilds are an integral and core part of the game. Can you imagine an MMO without organized groups? Unheard of! A guild can make or break the game for you. It can help you progress as a player, it can keep you motivated, it can even bring you closer socially to others who you would not usually associate with in real life.

Without a doubt, guilds are a driving factor and are important to everyone. Unless of course you want to be like Yoda and exile yourself in the Dagobah System. Still, without association or people, we would not have MMOs. So it then makes sense that for such an important part of our game, we created a section here on TOROZ dedicated to Guild Management and Progression. As we are imperfect human beings (well maybe not me…) we must remember that associating and co-operating with other individuals will have its own pitfalls and its rewards too.

My name is Rick. I am the Co-Founder and Co-Creator of a successful End Game Raiding Guild which I will refer to as “The Order” in this column. This name however, is not our actual guild name as this section is not about drawing attention to my own guild but rather, sharing and discussing management and progression tactics with the Oceanic Community.

“The Order” dates back to the MUD days and followed onto EQ, WoW and today, is alive and thriving on the US SWTOR Server called Krath. At the time of writing this, we have a total squad of 42 fulltime and casual core raiders made up of Australians and Americans. “The Order” has always been a non hardcore guild. Rather, we stand for being ‘Social Serious’ – a genre which is socially accommodating  yet when it comes to Operations, is serious enough not to be called casual.

I am no expert at all the facets of guild life, but I would hope I have a little bit of freedom to speak about the common principles and experiences of guilds in general.

Guild: n.

  1. 1.     An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.
  2. 2.     an organization, club, or fellowship
  3. 3.     an association of men or women belonging to the same class or engaged in the same industry, profession, interested in the same leisure, literary, or other pursuit, etc.

As our common dictionary defines above; guilds, clans, squads, groups, chapters etc are a systematic and organized way of socializing and progressing in a game. There are hundreds of non-MMO games out there which have systems in place to accommodate groups of people with like-minded pursuits.

It must be known however, that there is no right or wrong way to run a guild. There is no handbook and there is no specific way to create and run a successful clan. Rather, we will be sharing the positive and trending ways that are successful when it comes to managing and progressing with a goal of hopefully creating a richer experience for all people out there who play SWTOR.

Many people have asked me in the past, “What does it take to run a successful guild?”. To be honest, there is no simple answer, however it can be summarised and will no doubt be covered in more detail here on “The Order” as time goes on. If I had a gun to my head and had to answer quickly, these are the main things which come to mind:

The Guild Cycle of Success

  1. A Dedicated Leader
    Julius Caesar was not a part-time Commander of the 13th Legion. He lived it. He was involved with it and he fought with it. Although this may sound over-dramatic, there are some principles we can learn here. The success of a guild starts with the vision and investment of its GM. Just like any corporation in the world today, if you start it up and then not invest time and effort into it, it will fail. Which leads to the next point:
  2. Planning and Organisation 
    This is the single most important key to running a guild, especially end-game progression guilds. The level of planning and organisation will obviously be dependent upon the size and needs of a guild (common sense) but just like any group or body of people, a form of organisation and a vision or direction is needed to progress and manage expectations. Unfortunately, you can’t wing it:
  3. Motivation
    Ahhh.. why are these people even bothering to be in your guild? Is it because they like the fancy name plate they gain above their head? Well, it could be, but you can be assured that novelty will wear off very fast in the end-game if you do not have a common purpose or vision. Guild members are human after all – they have needs and wants and a desire to succeed. Having a clear direction and a plan of action will motivate people to work together towards the common goal and keep them in your guild and not leave to somebody else’s. It is the feeling of success through commitment to achieve these things, whatever you set them to be, which encourages  the next point:
  4. Loyalty
    Ultimately, nobody wants to create a fantastic organisation and have nobody to share it with. To what benefit is it, if all your members leave you? Loyalty is important for your guild’s survival and sometimes a GM can forget that his/her guild is pointless and useless unless it has a happy, successful body of members who believe in what the guild stands for. Which brings us back to the first point and the cycle repeats. How can a person be committed and loyal to something when the person/people running it are not dedicated and focused themselves? If you are not a dedicated GM fully committed  to your guild, you cannot expect your members to be.

And so, as time goes on, this column will discuss the many different and successful ways to build and maintain and address issues in guild management. The slant will no doubt hinge on end-game progression but the principles can be applied to other types of guilds too.

There will also be a monthly Guild Interview which will showcase a chosen Oceanic Guild, their Leaders and Officers and discuss their successes and motivations. If you are a Guild Leader yourself and need some advice or would like to have an issue or principle discussed in “The Order”, or if you would like to apply for your Guild to be interviewed in front of the whole Oceanic Community, please contact us at contact AT toroz.com.au or use our contact form.

Ultimately, the greatest benefit of a guild is: if you aren’t in one, you are only experiencing a fraction of what the game is. And after all, we’re here to experience the game in its entirety.

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