Why I don’t want to get to Level 50 (at least yet)

Now that it’s well over 6 weeks into the life of SWTOR, there’s no shortage of Level 50s running around. Unlike those who levelled up in the first week or so, most of those who’ve reached end-game will have actually experienced the storyline in at least a brief sense. Some will have put in a huge number of hours and truly experienced the story from start to finish, but I’d argue they’re in the minority.

For the rest of us still levelling, we’ve either been putting in a lot less hours, stopping to explore everything, or both. That’s certainly where I’m up to. My Jedi Sage is at Level 29, and whilst running over a sand dune in Tattooine, I stopped to check out the scenery and take a screen shot or two. Whilst standing there I once again thought about how it’d be sad to end that initial levelling journey.

Like any game, that first time achieving a key objective is usually the most memorable and I have no doubt that’ll be the case with SWTOR. What accentuates this for me at present is the current griping about the game’s end content. Given I haven’t experienced that content myself, I’m not in a great position to critique it, but if the end-game isn’t quite as engaging as the levelling content, then I have an even better reason to enjoy the journey rather than speeding to the destination.

There’s a fairly strong opposing argument however. Given how story-driven SWTOR is, even if you do rush through some of the story, every class has different quests so you can easily roll two or three toons and not repeat the same quest once. That still seems a little short-sighted an approach though, as any story is only as strong as its component parts, so skipping through quest cutscenes here and there must affect the overall experience.

Overall, this is a long-winded way of saying that SWTOR is a damn enjoyable visual experience in addition to its story. There are legitimate gripes about performance and end-game content, but both can be easily remedied and in the meantime, I’ll keep stopping at the top of sand dunes to admire the view.

How about you – have you enjoyed the levelling experience and do you feel you’ve done everything you wanted on the road to Level 50?

Getting grief in open-world PvP? Meet Angwe

I just had to share this little piece of fun from WoW. Like SWTOR, WoW has PvP servers and based on this web page, some people don’t like being ganked on a regular basis. One such ganker, Angwe, has gone to the trouble to create a page documenting the aggro he causes.

There’s some funny stuff in there as well as some semi-disturbing threats made against a legitimate if not honourable means of playing the game. And yes, we know this is an older site but what the hell.

Have a look at it for yourself.

Flash Point 25: McGherkinsquirters and Roleplaying

We’re pretty thrilled to have racked up a quarter of a century of podcasts, and what better way to celebrate than with a guest.

A big thanks to Ganden from SWTOR-RP for jumping into the fray for this episode.

Points of discussion:
- SWTOR patches: frequency and effect
- Legacy system – current and future
- Founder title
- Oceanic launch speculation
- Roleplaying discussion with Ganden (here’s his great intro article on RP’ing)
- Star Wars Cello duel and assorted movie reviews
- Shout outs for our forums, Facebook page, Oceanic Guild listing, Google Plus page and Twitter account

Also after the show is Episode 3 of Star Wars Addicts Anonymous, Ed and his flatmate Collyn’s laid back look at everything SWTOR.

Listen via iTunes or right here:

Heavy Damage: Tricks of the PvP Trade Part 1

Heavy Damage is our weekly Tanking column – if you have suggestions of what you’d like covered, drop our resident Tank, Alec Bailey a line

This week we are going to be looking into PvP specific skills and abilities – what you should be keeping up and using on enemies. I’ll start with Huttball, then in the following weeks I’ll talk about Voidstar, and Alderaan Civil War (ACW).

Huttball is a PvP game that involves taking a ball from the middle of the arena to the opposing team’s spawn point. The premise of the game sounds much easier in theory than it is in practice. Aside from players that are trying to bring you down, you must deal with a varity of traps, such as acid pits, fire hazards and air vents that push you into the sky. The key part of Huttball is team work – I’ve found there are two optimal ways to score in Huttball – passing and protecting. The first option is a bit harder in a PUG. Passing doesn’t only apply to tanks – this strategy can be used by any combination of players. The latter of the choices, protection, is where your Tank abilities come into play. My usual strategy is once the match has started and everyone is waiting for the shield doors to drop so they can rush the ball’s spawn, I ask who’s a healer and who wants to carry the ball. Once this is decided, throw your “Guard” or “Protect” shielding ability on the ball carrier. The Healer will spot heal you and keep the carrier alive –  it helps if the healer is a Sage or if you’re Tanking as a Shadow because their knock-back ability is amazing for keeping melee players off the carrier. Here’s some other advice based on class:

Shadow - Use your knock-back and slows as much as possible to keep enemies off the ball carrier. Also throw out mind crush on any stealthers you see to keep them visible. And don’t forget your stuns. Once your character is a high level you’ll get Force Pull which is great for pulling enemies into traps.

Vanguard - use your Ion Pulse and Explosive surge as often as you can without completely depleting your ammo. These two skills lower the damage output of enemies so they help you and the carrier stay alive. Harpoon is used as a pull to either get a player off of a Healer or carrier, or for pulling enemies into traps.

Guardian - Force Sweep is key when guarding a carrier, does decent damage and it’s AoE, so you can damage more people also lowering their accuracy by five percent for 18 seconds. Sundering Strike should also be used everytime it’s available as it weakens an enemy’s armour, allowing your team’s DPS to burn them down at a faster pace. Guardian also has a bit of an advantage to guarding in its ability to Force Leap to enemies that are attacking the carrier. This is very useful because your Guard ability only works within a 15 metre range, and since it’s a PvP match you WILL be getting stunned and slowed. It’s helpful to be able to take out a pursuer then leap back to guarding the carrier. At high levels you’ll also get Force Push, a very deadly combination if you’re pushing and leaping to the same target – or to push attackers off ledges or into traps. Saber Throw is also a great ability to keep the ranged players on their feet and focused on you.

Overall, as a Tank you also need to remember to use all the tools at your disposal, your self shielding abilities like Saber Ward and the like should be used anytime your health is dropping steadily. Also, Taunts are extremely helpful – taunt everyone you can. Every time it’s off cooldown, select someone attacking you, the carrier or your healer and put a taunt on them.

The best strategy in PvP is to be prepared if you’re wanting to be serious and grind out some PvP games. Search for a group on the fleet and lay out a plan of attack before you enter the Warzone, or find yourself a guild that does a lot of Warzone games.  Remember, Tanks, keep your team alive and stay frosty.

May the Force be with you!

 

Family Research Council Decries ‘SW:TOR’ Update Allowing Homosexual Relationships

In what should come as a surprise to absolutely no one, Tony Perkins of the Family Research Council has decided that the latest update to BioWare’s Star Wars: The Old Republic MMO is more than just added content; it’s a strong political statement that must be stopped at all costs!

After some players complained about not having enough relationship options in the new game, BioWare agreed to allow gay and lesbian couples to pair up in the Star Wars universe. This, of course, makes them homosexual activists seeking to destroy the bonds of the family through devious digital means. I’ll let Tony put it in his own pun-laden words:

“In a new Star Wars game, the biggest threat to the empire may be homosexual activists! Hello, I’m Tony Perkins of the Family Research Council in Washington, D.C. In a galaxy not so far far away, Star Wars gamers have already gone to the dark side. The new video game, Star Wars: The Old Republic, has added a special feature: gay relationships. Bioware, the company that developed the game, said it’s launching a same-sex romance component to satisfy some complaints. That surprised a lot of gamers, since Bioware had made it clear in 2009 that “gay” and “lesbian” don’t exist in the Star Wars universe. Since the announcement, homosexuals have been celebrating the news, but parents sure aren’t. On the game’s website, there are more than 300 pages of comments–a lot of them expressing anger that their kids will be exposed to this Star Warped way of thinking. You can join them by logging on and speaking up. It’s time to show companies who the Force is really with!”
Read the rest at www.ology.com

Quick patch incoming plus extended maintenance on the 31st January

If you’ve played SWTOR over the past week you’ve probably heard some murmurs of discontent around the game’s performance, if not experiencing it yourself. Actually murmurs have been shouts in some quarters and there’s not doubt BioWare is listening as they’re bringing down the servers sometime Saturday night Australian / New Zealand time – once we have a confirmation of an exact time we’ll post it.

Additionally, there’s an extended weekly maintenance of eight hours or so:

Scheduled Maintenance

Date: Tuesday, January 31st, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours.

So that’s:

- 7pm on Tuesday 31st until 3am Wednesday 1st Feb AEDT
- 4pm to midnight AWST
- 9pm to 5am NZDT

So tonight don’t plan on any extended playing time in SWTOR and Tuesday is out too. Never fear though, we’ll have plenty of SWTOR info for your to trawl through, including a brand new podcast being recorded Sunday night.

SWTOR Game Time Cards in Australia

This probably isn’t news to some but we still see people ask regularly where to buy game time cards locally. Today I wandered into an EB Games store and spied some of the blighters in the wild:

(Click here for the full-size version)

$30 for 60-days is certainly within the expected price range, and if EB Games have them, then I expect other retailers do too, so post away in comments if you’ve spotted any!

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