SWTOR Patch 1.02 details announced

Bioware are certainly being true to their word of regular patches to fix issues, with Patch 1.02 hitting the Public Test Server.

Read on for all the details. There’s some nice fixes, and wahoo, you can use emotes while riding a vehicle!

1.0.2 Patch Notes

 

 

General

  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

Sith Inquisitor

General

  • The Darth title is now properly granted to Sith Inquisitors.

Bug Fixes

  • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
  • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.

Flashpoints and Operations

Flashpoints

Taral V

  • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.

Operations

Bug Fixes

  • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.

Items

General

  • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.

Bug Fixes

  • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
  • PvP vendors on Capital Planets now offer the correct PvP items.
  • Commendations received via in-game mail are now correctly added to the Currency tab.

Missions and NPCs

Missions

Imperial

  • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
  • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

Republic

  • Death Cloud: Players can now complete the “Toxic Waste” bonus objective regardless of how quickly they complete this mission.

Bug Fixes

  • Corrected mission steps on several planets that could cause client instability.
  • Fixed issues with some missions that could prevent pending rewards from being accepted.

Space Combat

Bug Fixes

  • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.

UI

Maps

  • Group members no longer appear on all planets on the Galaxy Map.
  • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
  • Corrected some map notes that referenced the incorrect map.
  • Updated map notes for “travel to planet” steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet’s space station.

Bug Fixes

  • Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
  • Group members outside of a player’s phase are no longer prompted to roll on items.
  • The In-Game Customer Service Portal no longer appears to hang while the “updating” message is displayed.
  • The Guild interface now properly displays the guild member list when it is sorted.
  • The “Show Sith Corruption” option no longer toggles off when transitioning between areas.

Miscellaneous Bug Fixes

  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
  • Using the /dismiss command now correctly dismisses a vanity pet.
  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
  • Players can now use emotes while riding a vehicle.
  • Fixed a bug that prevented some text-only mail messages from being received.
  • Graphics preferences in settings files are now consistent with actual settings in use.
  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
  • Fixed an issue that could prevent players from being logged out for inactivity.

SWTOR Suggestion Box: Space Combat

Welcome to one of our new weekly columns, SWTOR Suggestion Box. This is essentially your forum to comment on things you’d like to see in SWTOR. Whether it’s improvements or brand new features, this is the place to put your view. It’ll appear each weekend as a conversation starter between long periods of actually playing the game!

I thought I’d start off this week with a topic that’s been contentious since it was announced: space combat. What I’m interested in is: what would you like to see changed with space combat, and do you see space combat as central to SWTOR as an MMO?

Over to you!

‘Doctor Who: Worlds In Time’ MMO now open

Sick of playing SWTOR? No, me neither, but if you want something a little different, jump in the TARDIS:

“If you’ve ever wondered what it would be like to be the Doctor’s companion, then wonder no longer as you can now undergo the experience yourself… at least digitally. ‘Doctor Who: Worlds in Time’ is a new MMO game from BBC Worldwide Digital Entertainment and Games and Three Rings Design which allows players around the world to enter the TARDIS and follow in the footsteps of the famous Time Lord while defending the universe from destruction.

The online game just went public yesterday and is still in the beta phase so expect a few changes along the way while in the preview period. Players can choose from four different races then personalize their avatar by choosing such attributes as hair color, skin color and facial features. Once you create an account, you can enter the TARDIS and join the Doctor.”

[Via sciencefiction.com]

First Oceanic clear of Eternity Vault? [Updated]

I had Insurgent from Oceanic guild Remnants drop me a line with an interesting tidbit:

Remnants have now cleared all 5 bosses in Normal 8 man Eternity Vault. Just letting you know, we believe it may be an Oceanic first, but this is not confirmed.

Even if it’s not an Oceanic guild first, it’s still quite an achievement. You can see our previous spotlight on Remnants here.

We’ve asked for some pics of the run, so watch this space. Any other guilds out there who’ve achieved the same, post your claim in comments!

UPDATE: You can view the announcement from Remnants on their website.

Here’s the key details:

The team plugged hard at it all night. With a wipe at 2012 HP left on Soa, lots might have decided to call it a night, but not this team. This team didn’t, and at midnight (that’s 12:00AM GMT +11, for those wanting to play the “what time is it there” game) Soa was finally killed.

The team: Narboon, Korbainethor, Krelliath, Skandus, Chair, Hannarr, Hairspray, Elgordomenico.

A special mention goes to Xaem for sitting out to allow for the progression.

Here’s a pic from the final kill of Soa – The Infernal One (click on image for the full size):

Over to you: are you surprised how quick some of these things are being achieved?

Star Wars Shuffling for New Year’s Eve

It’s coming up to New Year’s Eve, so what better than seeing some SWTOR dancing to one of the year’s biggest hits. It’s not going to win any machinima awards but it’s a bit of fun so enjoy it for what it is:

[via David K at SWTOR Gamers of Oceania]

‘Star Wars: The Old Republic’ Is Off to a Very Good Start


Star Wars: the Old Republic already has a million registered users, and momentum seems to be picking up a week after the game’s launch.
Via mashable.com

SWTOR Roleplaying: an introduction

If you’re into RP and are thinking of going the whole hog in SWTOR, then read this great overview of RP by SWTOR-RP‘s head honcho, Ganden. He also happens to be an Oceanic player so it’s a double win – enjoy.

There are many types and styles of gameplay out there when it comes to MMORPGs. Players have their own preferences, whether it be a focus on PvP, PvE, or perhaps a mix of both. However, there is another style of gameplay that arguably holds the most passionate and opinionated player base, and that style is roleplay. To define roleplay in a nutshell, it consists of a player immersing him or herself behind a character with a story, a personality, and a way of life. The player then interacts with other players in the game from the perspective of their character, acting as their character would in the given situation. It can go as far as interacting with non-player characters and world objects in-character. In roleplay, there is a realm of possibilities when it comes to roleplaying – even more so when the game is in the setting of one of the largest and most popular fantasy worlds ever created - Star Wars.

The Old Republic is by far the largest Star Wars virtual universe ever created in a game, so you can only imagine the anticipation held by the ever-so-eager roleplayers. Star Wars: Galaxies was fun for roleplayers, but BioWare’s Star Wars virtual reality goes above and beyond anything ever created by Sony Online Entertainment. There are seventeen worlds to explore, eight unique classes to play, and two mega-factions which go head-to-head in a battle to establish their own ideas of peace for the known galaxy. And with a game so large, where does someone who wishes to pursue the idea of roleplay start? There are so many avenues to cover when developing your own character, and in this guide to roleplay, we’re going to hopefully assist you in some of the steps involved in kicking off your roleplaying endeavours, as well as covering some of the etiquette surrounding the controversial style of gameplay.

Before you begin your roleplaying adventures, you need to decide what kind of roleplayer you will be. Despite mixed views about whether there should be classifications of roleplay based on roleplaying intensity, two types of roleplay do exist in this modern age of gaming; light and heavy RP. This very topic could be talked about for hours, but we won’t bore you with all of the details. In short, light RP consists of roleplaying on occasion, with out-of-character (OOC) gameplay being the first priority. On the other hand, if you’re classified as a heavy roleplayer, then most of what you do in a game is done in-character. For a broader insight into these two types of roleplay, be sure to check out the edition of The Darker Side of Life – a weekly column at SWTOR-RP – which tackles this very topic.

Some roleplaying scenarios can leave in awe and wanting more - just like this guy

To roleplay, you must have a character with a background of sorts, but it’s up to you how much detail you want to develop before actually playing. Keep in mind that at some stage in roleplay, questions about your character’s background may come up in dialogue with other players. Unless you’re great at improvising, you may want to put some effort and detail into a back-story. But of course, you must start with the basics. Choosing your species and gender should be the foremost decisions, as your character’s name could be defined by species and gender. For example, a Chiss character’s name is going to be somewhat different than an Iridonian’s name. Once you’ve chosen your species and gender, choose an appropriate name. A little hint for roleplay and name creation: be original. You won’t be making many friends with names like Luke Skyhopper or Ben Solowalker. Do a little research into your chosen race and create a unique name using some of your favourite letters. Once you’ve done that, it’s time to play with your body! Well, not your own body. You get the point.

Physical attributes are just as important as name choice, as the appearance of your character may just influence the way he or she is perceived by other players. Largely built characters are going to come across as dominant, whilst the smaller and more petite ones may give off the impression to an irritating chihuahua. Maybe not quite as dramatic, but again, you get the point. Be sure, however, to consider your character’s base personality traits when creating your physical attributes. Consider age, height, weight, skin colour, eye colour, hair style and colour (if applicable), and facial markings and tattoos. Character creation should flow once you get started. It is always the initial process that hurts the brain, but once you get going, ideas should start popping into your head. For a guide on how character creation and player backgrounds work, take a look at the SWTOR-RP Wiki where you’ll find a diverse abundance of character biographies for The Old Republic.

Keep your private roleplay... private

Roleplay can sometimes bear a bit of baggage when it comes to etiquette. The basic rule of thumb is consent. If you’re about to do or say something that may affect another player in a significant way, make sure you have their consent. You don’t want to be emoting the movement of activating your lightsaber and severing another character’s arm at the shoulder socket if they’re not willing to lose that limb. “Ben Solowalker rushes in with his lightsaber and cuts off your arm!” Don’t do that. That would be most unfortunate. In addition to consent, don’t be playing the impervious and unbeatable character, especially in The Old Republic. BioWare created a story where they’ve made everyone the best of the best. Jedi, Smugglers, Sith, and Bounty Hunters are all going to be top of the class characters, so eventually you’re going to have to take one for the team. You win some and you lose some. This can always be decided with the roll of a die if you cannot decide via private messages as to who should come out as the victor. The die can help decide which character lands a blow in both actual duels in-game, as well as “emote duels.” Emoting a duel consists of using the /emote command and entering a description as to what your character is doing. Most roleplay tends to take the latter approach when it comes to duelling.

If you’re on a roleplay server in The Old Republic, never be afraid to engage in roleplay with an unknown character. You never know what might happen. Whether your dialogue turns into a cantina brawl or you end up making a new ally, there is a world of fun to be had. Roleplaying in The Old Republic takes you a few steps closer to experiencing the vividness that is the Star Wars universe. Almost anything is possible, and you control the action. And who better to control the action than a bunch of rowdy Aussies? That takes the anything is possible clause into a whole new world of madness!

For more of an insight into roleplay, be sure to head over to SWTOR-RP.com and check out some of the roleplaying resources we’ve made available to our target audience – roleplayers.

And that’s the way the cookie crumbles in roleplay.

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