You’ve got to love Star Wars humour

One of the best things about any well established genre is the satire developed by its community. The best stuff comes when two iconic movies are mixed together.

Take last year’s Full Metal Star Wars – Gunnery Sgt Vader for example. If you’ve seen Full Metal Jacket, you’ll remember the character of Gunnery Sergeant Hartman. He makes an appearance in Star Wars, with great effect in the video below.

Enjoy, but a warning: this is in no way safe for work and contains very frequent explicit language:

Remembering History

Ok, rant on. I am SICK of George Lucas and Lucasarts changing things! First we have Obi-Wan Kenobi being the last of the Jedi in A New Hope, then we have Yoda being the last of the Jedi in Empire Strikes Back, and now we have untold HUNDREDS of Jedi who survived Order 66 and were hiding around the galaxy. After all, we only saw a handful of them get killed in the movie, right? Shaak Ti was the highest rank of them apparently, and of course she gets pawnerized by Starkiller in The Force Unleashed.

So much for Jedi history. It keeps changing, with every season of The Clone Wars changes something else. I guess it is George’s sandbox and he can knock down any sandcastles he wants to. One of the interesting points on Attack of the Clones was the Jedi Archives were supposed to be inviolate. The only ones who could access them were Jedi and why would Jedi change or remove information? Why indeed? Can anyone spell retcon? Rant off.

The Jedi Order existed hand in hand with the Republic for a very long time. As a matter of fact, according to Wookiepedia, the initial study of the Force was undertaken on Tython thirty six thousand, four hundred and fifty three before the destruction of the first Death Star at the battle of Yavin. Since the Republic itself was founded twenty five thousand and fifty three years before that battle of Yavin (there have been several there in Star Wars history after all), this shows the origination of the Order predates the Republic.

Now the actual Order of Jedi that people recognize as Jedi didn’t come to be until much later. And the reason it came to be was typical. Powerful people will have differing opinions on things, this is known. And when those powerful people have access to things like the Force, well… Yuck. The conflicts known as the Force Wars devastated Tython, and the survivors went elsewhere. They founded the Jedi Order some seven centuries later. Interestingly enough, the lightsaber, the signature weapon of the Jedi, was not invented for many years, almost ten thousand according to Wookiepedia. Before that, they used swords, blaster and other weapons as the situation called for it. Of course, once they had lightsabers, all bets were off.

The history of the Jedi Order, unsurprisingly, is dark versus light. Ever since the inception of the Order, heck, before it with the Force Wars on Tython, there were always those who chose the dark path. The Jedi stood for selflessness, for compassion, for mercy, for nobility and courage. This is not an easy path. It is so tempting to give in to expediency, ‘just this once’,’ just for this time’… So, much of the Jedi’s history has been conflict with Dark Force users.

Eventually, this culminates in the events of what we learned about in 1977 in Star Wars: A New Hope. But it takes a long time to get there. The time we are focused on is set thirty five hundred years before the events of A New Hope. It is a time of war, a time of heroes and villains. It is a time where history will be made, and lost.

The timeline on the SWTOR website  is an interesting look at the history as told by a Jedi historian. It is going in reverse order, starting with the Sacking of Coruscant, the defining moment of the game. It is chronicled by a Jedi historian who is trying to uncover the truth behind the war. At the moment, it is half done. Considering that the game is due out in April of 2011 that works well for updates over the next seven months. The reading is fascinating. A great deal of work went into the writing of the timeline, and getting Lance Hendrickson to voice Jedi Historian Gnost-Dural, that was a stroke of genius.

So far, the timeline has covered the Great War itself, and has moved as far back as the Mandalorian Wars, the events that set in motion the game Star Wars: Knights of the Old Republic. Now, not all of the material is great, the Mandalorians using Sith Armor is just one inconsistency that strikes me, but there are some parts that just resonate. The Battle of Bothawui was such a powerful piece. Inspired of course, by the last stand of the Spartans at Thermopylae, as was glorified in Frank Miller’s 300, this entry was, in a word, epic. Others were kind of ‘meh’. I personally couldn’t care less about some smuggler defeating a Mandalorian fleet. But for the most part, the entries are very good.

As teasers go, this timeline is probably one of the best I have seen for a game that is not out yet. It gives just enough information to whet the potential player’s appetite while at the same time leaving lots of room for expansion and leaving people hanging. As a marketing tool, it is working. People are talking about it. People are visiting the site, trying to figure out what was left unsaid, trying to fill in the gaps. Which is good, from a marketing standpoint. The publisher wants people engaged, they want it to be talked about. They want the game hyped as much as possible. That said, if it is over-hyped, bad things can result as well. But I do not see that happening. This timeline is a good example of a marketing tactic focused on a particular group, Star Wars fans.

I just hope George Lucas doesn’t start changing things in this as well, or we might wind up with a Kushiban as the Sith Emperor. That would make about as much sense as some of the other dubious choices made in The Clone Wars recently. I loved the idea of The Clone Wars, I HATE the execution.

Enough ranting. What do you think of the Jedi history as told by the Timeline? Does it make sense?

Photo courtesy of Star Wars: The Old Republic RP Wiki

I can hear people. Whoa…

People have heard a lot about Star Wars the Old Republic since its announcement. We have heard about story driven a MMORPG, which is actually nothing new. Most MMOs have story. World Of Warcraft has a story, IF you can find it. And IF you can stand to read each block of text for each quest. I know I couldn’t. Bioware is well known for making gripping stories so we can expect a cool one. What else? Combat. Every MMO out there that succeeds has cool combat. From the sheer nastiness of the combat medic in the original Star Wars Galaxies, to the utter coolness of a sniper shot felling Lord Recluse at the end of a Statesman’s Task Force in City of Heroes, to dropping a Bane mech with a single careful torqueshell rifle shot in Tabula Rasa (may it rest in peace), to running in shouting ‘Leeeeroy Jenkins!’ at the top of your lungs in World of Warcraft. Just kidding. Anyway, from those types of MMOs to the grind, grind, grind, run away, grind, grind, grind, RUN AWAY of most MMOs, combat is a major factor. Even Star Wars combat really is not anything new. Some of the looks and moves are cool, but again, most of them have been done somewhere. Most of what is in MMOs has been done to death in other MMOs. What IS new for Star Wars: The Old Republic is the amount of voice over.

Everyone who has played a recent Bioware game knows about voiced NPCs. Dragon Age Origins, and Mass Effects 1 and 2 both had HUGE amounts of voice acting, both by the main player characters and the supporting NPCs. Add to that the lines from some of the bad guys and other NPCs and you have major coolness. One of my biggest gripes with older MMOs is I wanted to hear things from people in the game. Not just the big shots, the major quest givers, but from others. Many MMOs recently have added sound bites to major quests. The biggest gripes I had with Star Wars Galaxies and World of Warcraft was that there was always silence when the characters were talking. They would say ‘Hi’ at times, but no more. The quest was all given in text form. And it got annoying. We had the journal for text. I want to hear the voice of the person I am talking to. I know, I know, I got spoiled by Mass Effect, but can you blame me?

Sound effects in games have come a long way from things like ‘Pong’ and ‘Asteroids’.  You know, ‘ping’, ‘bang’, ‘zot’ that kind of thing. Arcade games had cool sound effects and even voices sometimes. But the processing power of the Commodore 32 or similar home entertainment consoles simply couldn’t handle the load. Sound, sure. Realistic sound and voice? Not so much. The main reason they introduced cutscenes to games was to immerse the character in the game. Because, let’s face it, the actual gameplay was not immersive for a lot of games. Come on, how immersive is the grind in WoW? I tried, I really tried to immerse myself. But it didn’t work. The only MMO I ever really managed to immerse myself in was Star Wars Galaxies, and we all know how that turned out.

The whole point of a video game, any video game, is a suspension of disbelief. We play video games to get away from reality for a while. Some of us may play them too much but all of us play them for the same basic reasons. We want to be able to lose ourselves, if just for a time, in the game. We want to have fun, we want to be excited, we want to go ‘Oh MAN that was cool!’. Sound effects are just one of the many ways that game designers draw in their players. Graphics, music, plot, action, all of these are important. But if the sound is ‘meh’, the game will likely be remembered as ‘meh’, if it is remembered at all. From the few video clips we have seen of in-game footage, I personally do not think Bioware is going to have that particular problem. Of course, many of the sounds are well known. Lightsabers of course are truly distinctive. And then they said the magic words. ‘Fully voiced’

As far as I have been able to determine, it has never been done before. Heck, as far as I can find, it has never even been TRIED before. The work involved is just too huge for most game developers to even attempt. To make every single NPC, every single quest giver, or quest participant, speak is just…whoa… Just the coding for the voices had to take years. And such voices…

We judge people, on a daily basis, by how they sound when they speak. Yes, we look at them, but their tone of voice is one of the major factors in how we judge. Are they angry? Sad? Happy? How do they feel and why? Tone of voice tells us a lot. It makes the characters come to life, which is one reason things like opera and theater are never likely to go away. Movies are fun, but the raw emotion that can be portrayed live has no substitute. Now a video game is not live, the conversations will never change, well, not quickly or easily. But to be able to hear how a person is feeling… That is just ‘wow’!

Is this being telling the truth? Is he/she/it about to blast me? It adds a layer of suspense, and immersion to the game. Just the clips that we have seen show a great deal more emotion that is shown in most games. Not that we expect anything less from the makers of Mass Effect and Dragon Age.

Personally, I think it is about time. I want to immerse myself in the story. I want to feel the tension, the fear, the grittiness that is Star Wars, especially during the time of the Great War. I want to hear the fear in someone’s voice as they beg for their life before I blast them. But again, I am not a very nice person when I play games. I want the game to stand out. I want it to be epic. And if it is anything at all like the clips that have been shown, I don’t think that will be a problem.

From the Imperial Agent and Bounty Hunter quest footage clip:

Czerka rep: “Do you know who I am?”

Imperial Agent: “I couldn’t care if you were the queen of Naboo.”

(Lol!)

Over to you. Are you looking forward to the voices as much as I am?

The biggest Star Wars: The Old Republic demonstration to date

The folks over at Torocast have a 30-minute video of the PAX 2010 preview of SWTOR by Bioware. The footage is raw and there are some glitches, but it’s one of the most in-depth demos to date.

Thanks to Darka on our forums for starting the conversation on this. There’s an enormous amount of information to digest, but what’s apparent overall is that this is a game that’s now got some well-matured aspects. The boss-fight demo was particularly interesting – one jarring aspect for me was the constant laser barrage sound, which I can see will get pretty tedious pretty quickly. It’s a small criticism though in context of everything else displayed.

Check out the smorgasbord for yourself:

SWTOR PAX 2010 Presentation from Brandon Miletta on Vimeo.

So – what say you? Post your comments here or join the forum discussion.

Put on the hardhats people…

Lets build!

Okay, who wants to build stuff? Whether it is swords, guns, buildings, starfighters, capital class starships like Star Destroyers or space stations like the Death Star… Um, wait a sec… No, I don’t think I want to build a Death Star. People tend to blow them up before they can really be used. And it is just so insulting, it was always those pesky small fighters doing it too. And the Millennium Falcon – every time that ship shows up, Imperial insurance rates must hit the roof. Man, if I were an insurance agent in the Star Wars universe, you couldn’t pay me enough to insure that huge pile of junk. Sure it has a really, really big gun on it, one that can destroy planets, but come on! It’s a massive risk to build one. No insurance company in existence is going to take a chance on it. So if you build it and some pesky Rebel scum blows it up like they always seem to, you are out of luck. And out several hundred billion credits.

So… Let’s stay small. Many games these days have some kind of crafting component. It can be something as simple as slots for sockets on your equipment that items of some sort can be placed in to enhance it. Who here played Diablo II? *Raises hand* The socketable items in that game were just too cool. You could make your gear do everything but sit up and beg. Same for KOTOR I. But was it really crafting? It was more enhancing an already crafted item. Players wanted more.

MMORPGs have incorporated crafting almost since the first ones. Games like Dark Age of Camelot, Everquest, City of Heroes and World of Warcraft have incorporated or added in a crafting element to keep players happy. But for the Star Wars fan, the pivotal moment was when Star Wars Galaxies came out. I remember the harvesting, the searching, the planning and then the building. I had one character who was an artisan, he was supposed to go droid engineer eventually, but I got tired of the constant work involved. And yes, it was work. You needed a lot of resources and not trash either. Better resources made better products and I still remember the sticker shock when I looked at some of the best items for sale on the bazaar and elsewhere. But players could make virtually anything in the game that other players could use. Anything from bio-agents for combat medics to starfighters and space transports after Jump to Lightspeed came out was feasible for players to build, if not always easy. But that was the challenge.

It was something else to do in the game besides grind. Admittedly, you had to find the resources first. Either you had to go out and mine them, harvest them, whatever, yourself. Or you had to pay someone else to do it for you, which could get VERY expensive. A lot like real life in some respects. I remember my first suit of composite armor for my commando character. It cost more than all of my starfighters combined. But it was worth it! Players will buy almost anything if it is available in a game. But if it is decent, gives them an advantage, or just plain looks better than the regular gear, you better believe the virtual items will fly off the virtual shelves.

So, what kind of crafting do we want? Do we want something like the system in City of Heroes, where you crafted items to improve your abilities? I still recall fighting Hamidon a dozen times, trying for a specific drop to make a specific piece. Or do we want to be able to build anything like in Star Wars Galaxies? I have to say that, speaking for myself, the crafting in that game and others like it was more than a bit overwhelming.

Star Wars: Knights of the Old Republic I and II also featured customization. Customize your lightsabers, your blasters, your armor, what have you, you could make it better. The developers have stated on several occasions that customization will be present, but what kind or how much, we don’t know. I don’t know about you but I want to trick out my blasters. KOTOR II in particular had crafting out the wazoo. You could make all kinds of things. Weapons, armor, grenades, mines, swords, guns, you could make it all. So it stands to reason that The Old Republic will as well. They have even hinted that you can customize your personal starship, but how or to what degree, they haven’t said yet. Annoying, isn’t it? I want to put the biggest weapons I can on mine. What can I say? I like big guns.

Many players gain enjoyment from building things. Hence the popularity of the LEGO series of games. But not every player has 1) the time, or 2) the inclination, to sit around for hours and hours watching things be built. For myself, I want to be out blowing things up. But there is a distinct subset of players in MMOs who live to do one thing and one thing only. Build. And their work is generally in high demand. They can charge whatever they want for their services, because lets face it. They provide a service. Usually a very good service for those of use who lack the patience to grind, grind, grind, build, build, build. We don’t mind paying them for the convenience. We want to play, not work.

Over to you. What would you want to be able to build or customize in Star Wars: The Old Republic? Is there anything you would NOT want to see able to be built by players? For me, I really don’t want to see player-built Star Destroyers and Death Stars!

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